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Concord

 

Playstation 5, PC

Firewalk Studios

Vastadon Lab

 

As part of the team at Firewalk Studios, my primary role at Concord was as a senior environment artist. As an environment artist, I was responsible for modeling and texturing modular kits for building and props in the scene. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.


Layout Artist: Geoff Hudson
Environment Artists: James Catterson

Material/Creature Artist: Phil Liu

Foliage Artist: TJ Halter

Senior Lighting Artist: Adam Alexander
Sky Box Artist: Nic Donel

Midground / Material Support: Valkyrie Entertainment 

Concept Artist: Yap Kunrong, Catie Savage

Click the image for high resolution

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I was responsible for modeling and texturing of the incubators.

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I was responsible for modeling and texturing of the refrigerators.

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I was responsible for modeling and texturing of the roof tent and the large incubator under the egg.

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I was responsible for modeling and texturing of the large door.

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I was responsible for modeling and texturing of the cloth covering the egg.

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