Concord
Playstation 5, PC
Firewalk Studios
Vastadon Lab
As part of the team at Firewalk Studios, my primary role at Concord was as a senior environment artist. As an environment artist, I was responsible for modeling and texturing modular kits for building and props in the scene. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.
Layout Artist: Geoff Hudson
Environment Artists: James Catterson
Material/Creature Artist: Phil Liu
Foliage Artist: TJ Halter
Senior Lighting Artist: Adam Alexander
Sky Box Artist: Nic Donel
Midground / Material Support: Valkyrie Entertainment
Concept Artist: Yap Kunrong, Catie Savage
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I was responsible for modeling and texturing of the incubators.
I was responsible for modeling and texturing of the refrigerators.
I was responsible for modeling and texturing of the roof tent and the large incubator under the egg.
I was responsible for modeling and texturing of the large door.
I was responsible for modeling and texturing of the cloth covering the egg.